Chess Experiments Without A Theory!?!

Every name of every opening is a, “Theory”. Every name of combination is a, “Theory”! To prove a theory, you must conduct experiments!! What would you call a series of, “Experiments” conducted with little theory, sporadic analysis, scattered records, and no written conclusions? Most of the chess players in America!? lol That’s funny! Hey, in many homes championships and mastery are side dishes, not the main course. Chess builds! Take as much or little as you want.

Scholarship Chess Business Center is here for the greedy!! Read, Read, Read,

The theoretical argument you are having with your opponent is based on odds and reported by percentages. What are the odds of you keeping your half of the board? What are your odds of taking their half of the board? Ratings are what allow you to play the odds and get more points. If you and another 1200 draw, the odds were right. If a 1200 and a 1300 player draw the 1200 was right! The big mistake everyone makes is they think the only way to be right is to win!?! (Strange) In chess, the 1st way to be right is a draw!! In chess we have plans that are called theory! We have ideas that we call theory. The word I find most useful is Campaign! It simply means having multiple, ongoing, overlapping and interwoven, plans, and ideas. When are you developing, and where have you written down your Campaigns/Theories?

Where would you experiment, at the arena, the playground, or the lab? If that’s true, then why do we catch players experimenting at the tournaments all the time? I’ve seen an, “N” for a theoretical novelty. That’s when you are introducing as fact the results of your experiments. Translation, if you come to a tournament willing to, or expecting to do anything other than draw or win, no one has to shoot holes in your theories, you already enough holes in your theories!?!

Write out a Campaign! Do your work at the lab! Discipline yourself to stick to your campaign until a desired result has been achieved! The 4 critical ingredients to keeping your campaign flourishing are checks, captures, threats, and sacrifices. If there are none, you will eventually need some to draw or win. If you are looking for good advice, take a look at Arena or Playground, the 60/40 rule. It will tell you what you should be doing from 800 – Master!

Remember: Chess is the only sport in the world that after a tie, there is still a winner and a loser!?! Play up! Build your campaign discipline! It means having 2 ways to win every time you play!?!

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